Hey PC people,
In my effort to iron out my knowledge of normal mapping I am in the process of modeling an object and I am working on a floating geo. I have included images of both the low poly and hi poly.
Now the hi poly has been turbosmoothed in Max and next to it is the low poly. Will I need more geometry onto the LP? I am going to bake the normal map now but wanted to get your perspective in order for me to understand how geometry needs to be laid out to help the process.
http://dl.dropbox.com/u/1864558/object2.JPGhttp://dl.dropbox.com/u/1864558/object1.JPG
Thanks.
Replies
Having chamfered the 90 degree edges, will you recommend to apply smoothing groups and bake out a normal map? Is this something that is regularly done?
For shits and giggles I whipped this up.
116 tris, 60 verts
1 smoothing group. Max2012 qualified normals on. 3 uv islands.
UDK
You can probably add/remove geo depending on how large this is on screen.
This, I think, just executes the above crits in picture form.
@Alberto: I will be trying out your method.