Refining my workflow and trying out some new things. Mostly blockout stuff so far except for the blade, which I consider maybe 50% done. Tricount is something like 700 iirc and it's 1024x1024 (wasteful, but it's for texture practice only so)
i agree with fonfa. The rust/corrosion spots on the blade contrast a lot more with the metal in the ref image than they do in your renders. I'd add some slight spec variation on the handle as well, in the ref image it appears to be slightly roughed-up.
Edit: I'm retarded, didnt realize right away the ref image wasn't posted by the OP, I guess you probably weren't trying to match that then. In any case, I'd still go with a little more spec variation on the handle at least, it looks very new.
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Edit: I'm retarded, didnt realize right away the ref image wasn't posted by the OP, I guess you probably weren't trying to match that then. In any case, I'd still go with a little more spec variation on the handle at least, it looks very new.