Veeeeery slow selections, especially in the UV editor and when selecting entire object shells, upwards of 10 seconds of waiting for view-port to update.
Been having this problem for about 4 months now, was hoping a service pack would come out that would deal with it, just installed SP4, problem persists.
Tried using Catalyst versions 10.5b through 11.7 (10.5b is the earliest that supports my card)
specs
Hd6850
Windows 7 x64
8gb ram
Phenom II X4 955
This guy has the same problem
http://forums.cgsociety.org/showthread.php?t=996121
Replies
Thanks TeriyakiStyle for the info. Cheers.
Cheers
http://www.polycount.com/forum/showthread.php?t=90002&page=2
Worth trying.
Having recently-ish moved from an ati HD4850 to a nvidia 460gti (which apparently has terrible GL performance), I noticed little change in general performance, but not with selections. The latest driver updates did help a lot, particularly when moving the camera. Marking menus are MUCH more responsive on this card than my previous, I used to need to slow down my mouses' USB poll rate to get around that a little.
Scruples, I'd suggest disabling the Aero desktop and see how that works for you. If you have a large history on a mesh you're trying to UV, clear it if you haven't already. Is it only selections that lag out, or does moving the components behave slowly too? If you're running any background apps for universal hotkeys, capture, skype, etc might want to try shutting those down for a test.
I have since moved onto a GTX480, there is a very small amount of selection lag (0.2 seconds),
on a 1-mil poly mesh which is acceptable, if a little annoying.
@throttlekitty, I have had aero disabled ever since I upgraded to win7.