So I decided to starting posting some of my work on the forum...my first image
is a high poly asset.... my main focus is hard surface modeling and objects/props
edit: Keep working on your texturing too. I noticed there are quite a few things on your site that are untextured, and even on the ones that are, it seems like a bit of an afterthought. Go through the polycount wiki for some awesome texturing tutorials.
sgtNasty i read your link - thank your for that.
It might a little bit offtopic, sorry for that AriesGal1629 ,
but iam just wondering - if you show pictures on your side what might be the better way for savings and presentation. to :
1. show your images with a nice slider (but saving is sometimes difficulty)
2. to link on the image - but you have to go backwards to the other images
3. to integrate your images in a "bloging form" but you loose some of the resolution
Iam just a student right now and looking only for internships, but i think even then a own portfolio side might be nice.
Replies
In regards to your site (not sure if you wanted a critique on it or not) read this: http://www.thejonjones.com/2005/10/07/your-portfolio-repels-jobs/ and some of the other threads on polycount relating to portfolio sites.
edit: Keep working on your texturing too. I noticed there are quite a few things on your site that are untextured, and even on the ones that are, it seems like a bit of an afterthought. Go through the polycount wiki for some awesome texturing tutorials.
Good luck, and keep posting work!
It might a little bit offtopic, sorry for that AriesGal1629 ,
but iam just wondering - if you show pictures on your side what might be the better way for savings and presentation.
to :
1. show your images with a nice slider (but saving is sometimes difficulty)
2. to link on the image - but you have to go backwards to the other images
3. to integrate your images in a "bloging form" but you loose some of the resolution
Iam just a student right now and looking only for internships, but i think even then a own portfolio side might be nice.