Well I have been looking for a team who is working on a game and I'm currently great at mobile work, super low polygon models and texturing them.
I was hoping you all could give me some feedback on some models I made for a simple iphone/ android game:
I'm not sure if I should be posting high resolution renders here or not? These are just previews is it ok if I show a ton of renders on one thread?
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next it looks kind of like you're using a normal map or bump map of some sort, most mobile engines dont suport this, so you might want to remove that.
the textures in general are pretty weak, low spec work will always benefit from handpainted textures versus photosourcing. You really need to take advantage of every single pixel at your disposal
also, alpha maps tend to really weigh heavy on mobile platforms, in the case of your railings you may actually be better off substituting for individual planes
Also the people I was working for really did not want me doing anything that meant more triangles than we needed I could of sword the latest iphones could do normal maps? But oh well lesson learned. The Wireframe only is kind of hard to see but I will try.
like i said, normal maps arnt unheard of, its just very dependant on the engine thats being used on the mobile device in question