Hey All.
I've decided to start some art OUTSIDE of work (I know, crazy). At work, we're a low-ish poly, diffuse only, no spec, no nada outfit. I figure as a way to better my art and practice some current gen artflow, I'll be doing the whole shabang: high-poly bike model, bake to low, add foxy materials, render hotness.
Here's where I'm at:
I've taken that and done a few paintovers:
More of a high desert, Full throttle-esque design
Cleaner (?), slightly techy style
I think I like the first one more so I'll be basing the model off of that. I've got progress but my obj is corrupt and we've only got maya here at work so I'll post it tonight.
Also, for shits and gigs
Replies
I agree...I like the first one better as well.
@lbigbirdl - Yeah, I'm going to be remaking the engine compartment. I just wanted to get some shapes in for some visualization.
Got a little more into this. Made the front forks. Here's where I'm at:
A trabajar!
@David-J - I'll be making the engine compartment about the same detail as the rest of the bike; detailed, but not necessarily factory correct or macro-detailed. I remember for the Jet Moto contest, someone filled the engine area with lots of interesting shapes that gave it a engine feel and then shrink-wrapped a mesh over it. I might try to do something like that for this.
@Barbarian - I get your concerns about the rake and trail and you're totally right, he'd need a 4 lane highway to pull a u-turn. But I'm making this more for looks than functionality
A bit more progress. Added the fenders and headlamp.