Hello everyone! Long time viewer first time poster to polycount. I really like the critiques I see people make and thought I would contribute a little more here.
I finished on the blockout a about 3 days ago and started working on my high poly tonight. Any recommendations or constructive criticism would be greatly appreciated.
Replies
http://www.snotr.com/video/7581/Top_Gear_-_The_Marauder
That truck is a beast!
I have been working on this slowly because of more pressing assets that need to be finished. Still looking for more crits if anyone is willing. In the future I am going to be adding an undercarriage so the back end doesnt look so high. Also may lower the cab a bit, though this height is based off image ref.
Going to be crushing cars with it?
@Impala - I agree, i think that the undercarraige is what is going to make or break the whole "Massive vehicle" appeal to this. Im gonna check out the tires when i get off work tonight and see what i can do. Ill try and update this again soon!
here's a handy example:
Razgriz and Racer, i took your advice and you were absolutely right and the normals came out better because of it. I should be able to put up some diffuse and specular soon! Right now its on 2 Mat IDs in unreal. 1 2048x2048 and 1 1024x1024. The interior is separate from the exterior so I can lower it to 1024 and 512 is necessary.
EDIT: IMGUR IS DOWN! I will post the pictures when it is back up sorry everyone