Hello, here is a gun I've been working on and attempting to texture.
I'm aiming to get it as realistic looking as possible, and I know I'm missing scratches and damage that would help push the look, but aside from that I'm not sure what else I'm missing.
Any help/ critique would be very appreciated.
For comparable references :
http://50ae.net/collection/tt33/
Renders composited from Marmoset.
Maps at 50% size.
Replies
I would say that you need to get more out of your reflections. are you using a gloss map?
i think this one was going in a more interesting direction
also the texture is awfully brushed