Is it possible to subdivide or tesselate a landscape once you have edited it? Quite often the landscape mesh gets stretched out pthe applieretty badly causing d material to look poorly.
Am I just pushing the landcape system to far? Or is this stretching of the Polys on the landscape just something people are dealing with. Seams like there could be a way to distribute the Polys more evenly.
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Am I just pushing the landcape system to far? Or is this stretching of the Polys on the landscape just something people are dealing with. Seams like there could be a way to distribute the Polys more evenly.