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GoZbrush to 3dsmax (Weird UV map)

Hey guys i am little bit beginner and with 3dsmax and Zbrush i working like a week. I came from Blender.
I got problem with...i really dont know with what. I started to model a low poly hand in 3dsmax and then port it with goz to zbrush. In this state it was fine, i started sculpting, adding textures but when i want port it back its doing pretty much problems.

This is how it looks in Zbrush
unledyu.th.jpg

And this is that model in 3dsmax rendered.
unled1ukw.th.jpg


Can someone help me with this?
If u want, i can send zbrush or 3dsmax file too.
Thanks!

Replies

  • cryrid
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    cryrid interpolator
    My guess is that it's disconnecting the mesh according to the polygroups in zbrush. You could try getting rid of the polygroups (tools: polygroups: group visible), or disable them in the export (tools: Export: Grp)
  • ArchoX
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    Thanks for reply.
    I group the polygroups and now its doing new problem with big black spots. Is that becaus my weird Uv master unwrap? It was my first try with it.

    unleducz.th.png


    This model just doing problems, i should do new and try it again.


    PS: I tried exporting without goz(exporting level 4 model), then add textures, normal and displacement and render it in vray. Displacement i need to have on 20 or less number because when its higher, its adding thickness and, i think, no detail.

    It is really only mental ray problem?
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