Hey to all,
I was wondering what do you guys use to Tag or organize files in a manner that would make sense or even works.
I have been trying to Tag and organize my files in general folders (this way, when referencing textures from workstation to another with shaders becomes easier to control), plus with Tags I can do group organizations in one folder per scene/file, but for everything that is holy I cannot seem to find the option to Tag any of my files.
I find it abit strange that I cannot tag or modify anything (even names) of my Max/Photoshop/Texture files, but am able to do so for my Musica and Porn JPG's.
I guess the summary of my post is: Help, I need to Tag my files to keep them organized in one folder as opposed to 200, can anyone give some input.
Cheers and ciao.
Replies
At work we have a Wiki for project related things such as where things are located, maybe create your own wiki or list of things?
I should mention also that I'm trying to keep the Group's system in check, meaning I would like to know if using Groups is possible to keep my files a separation hierarchy to make things even more streamlined.
To give an example of what I mean even further just incase, I have a Vertex Blended shader for Max, I have about several shaders for my 'buildings' and 'terrain' meshes (2 between each I would say).
Each shader has 1 base texture (diffuse, nrm, spec, gloss, emissive) followed by 3 RGB texures (diffused, nrm, spec, gloss, emissive). So each shader has about 16 textures, not counting 'universal textures' (ones where I keep Gloss for example in the channels instead for optimization reasons).
As long as I have the textures in the same folder as my shader when I load it, everything should be loaded fine, hooray for that point.
However, the closest method of organization for the textures themselves incase I need to access them and change them, or easily pickup and change what my shader loads is through groups.
An example image:
TT01 = Terrain Textures 01, and if I have buildings, they will be named BT XX (Building Textures XX) and etc.
The example image is for one material/shader, between 2-4 shader I already start losing my ability to track them down quicly incase I need to change slots or change them in PS.
I'm not exactly sure how I can keep the names in a logical manner but also flexible. I'm pretty sure it's something really simple which I haven't thought about and most likely complicating the entire process.