Hi folks
I been trying my hand at polypainting in Zbrush. I love it, however...
when I export the texture, I am finding that the black areas (the empty, non- uv areas) are very close to the UV painted parts (2-3 pixel distance).
As a result, when I use the texture in UDK and other programs, it creates a black seam on the UV border edges when I zoom out (draw distance issue I believe).
My question is whether Zbrush has a function where they can extend the pixel color along the border similarly to how X NORMAL seems to extend the normal colors along the border on the normal texture.
I know I can technically go into photoshop and try to match edge colors, but that seems counter intuitive.
Hope that makes sense.
Replies
However, I'm not sure how it can be done in ZBrush, but I recall slider called FSBorder or something, and by increasing that, you increase the padding.