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Zbrush Polypaint UV border issue

Hi folks

I been trying my hand at polypainting in Zbrush. I love it, however...

when I export the texture, I am finding that the black areas (the empty, non- uv areas) are very close to the UV painted parts (2-3 pixel distance).

As a result, when I use the texture in UDK and other programs, it creates a black seam on the UV border edges when I zoom out (draw distance issue I believe).

My question is whether Zbrush has a function where they can extend the pixel color along the border similarly to how X NORMAL seems to extend the normal colors along the border on the normal texture.

I know I can technically go into photoshop and try to match edge colors, but that seems counter intuitive.

Hope that makes sense.

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