Hi PC people,
I have an issue with smoothing groups on a simple model I am creating of course in 3ds max. I cleared all smoothing groups first and then applied an Auto Smooth with 45.0 value. As you can see in the image, there are some artifacts along one side of this trash can model.
http://dl.dropbox.com/u/1864558/smooth.JPGhttp://dl.dropbox.com/u/1864558/smooth2.JPG
Any suggestions as to how to get rid of this? Am I missing geometry there? Any help will be appreciated. It seems smoothing groups is a complicated concept to get right!
Replies
This is what I am basing my modeling on.
http://dl.dropbox.com/u/1864558/rubbish.jpg
there was a lot of wasted geometry, I would use a normal map for the slight bevels on that model, its really not work it on something with that sharp of edges.
It it was a rounder plastic bin you'd probably need a lot more geometry,
@ZacD; I will assign different SG to the bevel and see the effect. Will update tonight.
Think of it this way. If two neighboring faces share a common smoothing group, then the edge between them will be smooth. If they don't have any smoothing group in common, then the edge between them will be hard.
The auto-smooth tool is going through every selected face and for every pair of neighbooring faces where the angle between them is less than the auto-smooth value--in your case, 45 degrees--it will make sure they have at least one smoothing group in common.
Auto-smooth almost never gets it completely right in one go. And it often does such odd things with how it breaks up smoothing groups over various parts of the model that it's sometimes easier to just do it yourself from scratch. Especially with low-poly geometry.