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Getting back into the game.

Hello everyone. I am a new user to this forum.
I have recently jumped back into the world of 3d and I just wanted to say that reading some of the posts and seeing the work of others on this forum has seriously inspired me and gotten me fired up!

The reason I wrote this post is, that while just wanting to introduce myself/thank this board for existing, is that I have a couple of questions to put out there. I wasn't sure if this fits here or general discussion, so I am sorry if I am posting in the wrong forum, as well as I will apologize in advance for being longwinded...

It seems like since I learned the basics the game changed. The last class I took was in 2007, and obviously everything back then was pretty low poly. Seeing what is possible now is kind of staggering.

I just recently picked up Zbrush and have been working through tutorials. I am amazed by what you can do in that program! Is it uncommon for someone to model a character or prop for a game entirely in Zbrush? (I mean, as opposed to making a low poly obj and bringing it into Zbrush.)

At any rate, I look forward to sharing my work and hopefully being a productive member of this community.

Replies

  • jocose
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    jocose polycounter lvl 11
    Hey man, glad you posted, and welcome to PC.

    Like you said, make sure and post some work asap. Getting a feel for whats required and what isn't is going to take awhile. Especially given the scope of what you can potentially do, and the various roles you could fill at the huge variety of studios out there.

    Just try knocking out a few basics projects an posting them asap and I'm sure you will get some good feedback :)
  • CheeseOnToast
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    CheeseOnToast greentooth
    To answer your Zbrush question, yes it's uncommon to make a character entirely in Zbrush. Some workflows include doing a rough zbrush sculpt then retopologizing it for a cleaner mesh, then reprojecting the detail on to the new, cleaner mesh and finishing the sculpt. You'd still need to build a low poly, animation friendly final mesh as well. In actual game work though, generally multiple characters will share an animation rig so they need to be built to pretty standard scale and proportions. Zbrush doesn't really lend itself all that well to this.

    Certain organic props like rocks can be almost entirely made in Zbrush, but you'll still want to bring it into your main 3d app for finalising. Check out the polycount wiki for a ton more info.
  • rikowal
    @jocose
    Thanks! I am hoping to have some stuff up by the weekend.
    @CheeseOnToast
    Thanks for the answer...I figured that would be the case, and I will be sure to check out the wiki as well!
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