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Triangulation question.

Hello guys, I'm new around here, nice to meet you all, I have been around the wiki part of this site, learning all about polycount. I use Blender for modeling, the thing that I'm starting to practice low poly modeling using quads, and then I use an option called "quads to tris", so my question is, should I use that way for low poly modeling, or I should model using only tris? like, extruding vertices and edges only and cutting them, rather then modeling directly in quads? Anyway, I hope I explain my self, I'm not completly good at english so I did my best XD cheers and hope to stay in this community. :)
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