So I got super tired of working on my current project, and wanted to get away just for today. I still wanted to do some work tho, something to kinda flex my "art muscles", so i decided to mess around with some pieces in UDK. This is what i ended up designing, It's a Sky Freight, i don't know i was kind of thinking of flying train high in the atmosphere...
here's what i mean
also small disclaimer,
THESE ARE NOT MY PIECES BUT PIECES OF EPIC GAMES.
SKY FREIGHT A-87
EDIT:
Forgot to ask could i use this in my portfolio???
Replies
Its not impressive that you can put lego pieces together.
But it does look pretty
on the other hand, doing these as a sort of engine practice with lighting and the overall functionality of the engine is NEVER a bad idea. Just not something you need to showcase.
In my experience just because your environment artist in the industry, it doesn't mean you'll be constantly churning out assets, You'll quite often be doing other jobs such as placement, level design, lighting, scene polishing and editing other people assets. Often you'll be trying to make scene look great even if there's assets in there that don't look that great.
Your scene above shows all this and as far as I'm concerned I don't really see it as a bad thing.
True, but a portfolio is a showcase of YOUR work. Its unnecessary putting it in your portfolio, and it will most likely confuse future employees. If you have a 3d environment portfolio, its very unlikely that you don't know how to build a scene with prefabs.