Hello,
Showing off my new WIP for my final for my second semester. All critics are appreciated, but I probably won't have time to fix everything.
The concept art I used was made by Aaron Foster here :
http://razorb-art.com/2denvironments.html
Please don't mind the number on the left wall, didn't get all texture done and applied.
Some props are missing spec maps.
The ceilling also needs texturing!
Thanks!
EDIT : Also, I noticed the highlights on the floor were way too white/intense, it's been fixed.
Replies
First off,
The Scale is getting kind of wacky. The Stations are a lot more narrow than the concept. I would widen them a lot more maybe by like x2. Your door seems wider than the concept and has less depth to it. The windows are lacking the sharp angle from the concept (the angle looks to be around 110-120 degrees>?), yours is a lot more open. The separators in the concept have a lot more of a slope to them compared to yours. Yours seem to be really subtle.
On the textures side:
the repetition is very obvious, I would not texture in the numbers but actually use decals. I would also, make at least 2 versions of panels.
Good luck man! i think with those tweaks it'll start to really come together for you!
the lighting is really nice, tho i wish some light was coming down from the ceiling. that area looks a little dark.
@Alberto Rdrgz :
Wow thanks! I agree totally. I gotta say, the perspective of the concept kinda threw me off thinking the pillar were more open.
The station when seen in the game looks wider, maybe it's only my screen grabs that are giving a wrong perception, I'll take a better shot next week!
Good idea about the tiling, never thought of that. I don't think I'll have time to make all these changes for my deadline, but I will change them ASAP.
@RoosterMAP : Haha, Aye aye! I hate the door as well. I kinda just did a plane with normal map thinking about improving it down the road but the importunity never came and I've been busy improving the textures. I will certainly redo it before handing out the project, thanks for reminding me.
Somehow, my light isn't boucing like I would want. I added two omnies in the corners to help clear out a bit of the shadow, but I do believe as well needs a bit more tweaking!
Thanks for the comments, really appreciated, only way I'll improve! I do intend to put this up on my portfolio, better be as good as it can be!
I really think this looks great though so good job.
Don't worry about letronrael, he still isn't good with english and sarcasm. :P
Here's a quick walk in my scene : [ame]http://www.youtube.com/watch?v=Y6UlQf49K0w[/ame]
All suggestions are welcome, I won't have time to fix it by the end date, but I'll work on fixing everything!
Here's a Marmoset render for my main props that were baked.