Hey,
Well the past week or two I have been in a big rut. I seem to just drop modelling projects once I see another concept I want, and it continues into a ongoing cycle. I try really hard to model complex shapes but I have problems doing so, and I look to model other things. I love modelling and video games and this is what I want to do, but I don't know how to get out of this rut, and why I am in this rut. Is this normal? and is there any advice on this situation?
Replies
I find if I am always feeling like I have to constantly be doing 3d stuff I get super burnt out and exactly how you describe your situation, no focus and get discouraged easily. Just take some time off and enjoy life man then when you feel truely inspired go back at it.
Now if the recharging process takes weeks and months then you might be in the wrong field or have something else going on entirely.
I would just recommend you ride it out for a bit and see where it takes you.
http://5by5.tv/b2w
Great advice on how to get yourself into making stuff again. Be warned though, they frequently say that if you repeatedly find yourself in these ruts, then it may just be that game art is not for you. It might seem like it's what you want to do but is it really what 'you want' to do.
Don't answer that. Just listen to a few episodes of that podcast and I'm sure you'll figure it out.
also, when modeling play some relaxing music so that you can zone off and won't have to be thinking about other subjects but modeling.
I started a large project with a single focus to get out my rut. It's worked at anyrate.
And having finished work is going to look better to employers than a series of wip models. That should be incentive enough, right?
I would recommend experimenting with lots more than just smooth jazz or other "zone out" music. Everybody that works with music seems to have their own music that clicks with them - I've worked with a guy that had a 200-disc blues collection he'd cruise to, one guy that always seemed to have AC/DC cranked up, and one crazy bastard that loved him some bagpipe music.
I have about 50 hours of balls-to-the-wall movie scores that I listen to; I usually pick a movie and listen to the score end to end (The expanded score for Avatar is nice because it goes a full freaking FIVE HOURS, great for getting a big chunk of work done. ). All four Pirates movies, Avatar, 13th Warrior, Hellboy, Hunt for Red October, Transformers, The Peacemaker, Gladiator, dozens of others (my collection is something like 10 gigs)... the common thread in all of them is that they aren't very quiet or calm, and there's plenty of action in the music. I find I seem to get the best and most done with that kind of music going. I've tried lots of different stuff on Pandora radio, tried some stuff my co-workers were listening to, tried some electronica and trace / techno mixes on youtube... wasn't my thing.
Ask your local band director if soundtrack is right for you. :poly121:
Oh, and go buy the "Two Steps from Hell" album if you like soundtracks. MOST EPIC album. EVER. Just listen to this:
[ame]http://www.youtube.com/watch?v=SZ1GbBlS9wM[/ame]
Here's some of the expanded score from Avatar. The released CD was ~45 minutes and left out all the best parts. Horner's full score was FIVE HOURS (including alternates) and had some of the best cues like the Floating Mountains and Quaritch Down... tell me this doesn't get your blood pumping (give it a second or two to get past the pickup cue):
[ame]http://www.youtube.com/watch?v=zgTnotTGYOA&feature=related[/ame]
One other thing I should probably bring up is that our own industry has produced some damn fine music. Look into Jeremy Soule's scores for Total Annihilation, Morrowind, Oblivion, Prey, and especially the two (true) Dungeon Siege games, Michael Giaccino's scores for the early Medal of Honor series and then for Call of Duty, and the soundtracks from Homeworld and the first Deus Ex. There's a LOT of great game music out there... it's just a little harder to find. Here's the overture from Prey - this is a symphonic version that's slightly different than what was released with the game:
[ame]http://www.youtube.com/watch?v=fzsqYLiW68c[/ame]
yeah that's kinda what i meant... metal can be relaxing to some people. lol
Besides reading polycount and zbrushcentral of course
I don't really find metal to be very relaxing, rather empowering and something that gets me pumped up to do whatever I need to do. However, I have fallen asleep to Slayer a few times... :poly124:
On topic: most of my lethargy comes from the sinking feeling that I can't get something accomplished because of my lack of knowledge. Usually a tutorial video or some research gets me back up on my feet, and maybe after I take a week break and play some TF2 or guitar. Any hobby works! I find a good way to stay mentally healthy and motivated is to be physically/socially active.
http://www.gdcvault.com/play/1012343/The-Belly-of-the-Whale
Truly, super-motivational,
[ame]http://www.youtube.com/watch?v=lzkwFzXkvZg[/ame]
But seriously like Ferg said you probably need to do something else for a while and come back after a break. That something else should probably be something physical and not sedentary.
I'm gonna quote this again. Just been re-listening to it myself and there's some really great stuff in there.
One section I really like is where they talk about how you don't need motivation to do other stuff, so you shouldn't need it to do work if you enjoy it;
You enjoy playing games right? You enjoy listening to music, taking a shower, whatever, yet you don't ever find yourself thinking 'man I really cannot find the motivation to play this video game', or 'taking a shower is really not working for me right now', so finding the motivation to do a job you enjoy should be no different.
Merlin Mann says it far better than me, check it out
If you find you keep losing interest in projects after doing that a few times then I'd consider taking a break ;P
Terraria