Hello all,
I am the Lead Artist of Weapons & Characters at Codemasters. My team and I have been hard at work on an FPS called Bodycount over the last couple of years. I thought I'd share some of our work with you before the game is released at the end of Aug.
These are shots we created for the mission briefings in the game using the in game assets.
We coined the art style:'chunkified'. Big bold colours and silhouettes. If something is a 1/4 inch in the real world, make it an inch thick in the game.
I hope you like them.
More to follow.
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it looks pretty incohesive, unfortunately =[
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