hello polycounters!
I've been hammering away at the art forge for a while now, trying to put together an illustration/concept art portfolio with an eye on one day getting some occasional freelance work of some sort when i'm not too busy with the day job
http://pixelherder.carbonmade.com/projects/3231261
So thats what i've got to show for myself - i've obviously focussed on certain genres more than others, but bearing that in mind, if anyone has any advice, crits or miscellaneous tough-but-fair feedback, i'm all ears
So if anyones read this far, thanks!
Replies
I'm not much of a concept artist so i don't much much to say. But, i will say I like your environments and your more stylized characters best. I'd say your more realistic characters still have a few awkward anatomy glitches that keep it from looking on par with the rest of your work (In the faces in particular.)
Don't get me wrong it's still all very good, but when I look at the environments I see some pro-level work, when I look at your space marine's face or that female character, I just don't.
My only crit is that the zbrush piece looks a little bit to0 grainy, maybe pull back the noise a bit...the presentation is great because I do not have to click anything...maybe add a contact email on all you images... good luck!
I think you could remove a couple of pieces to make the whole thing stronger cos at the minute a few are of a much lower quality than the rest and this really stands out. I would remove the environment piece directly below the submarine image as well as the big goat headed monster and possibly the female scientist designs. Remember your folio is only as good as your worst piece and these 3 in my opinion hurt it.
In terms of general tips I'd recommend pushing your values a bit more, especially in the environments. All crits aside though dude this is some really good work, Mr Bongo in particular is excellent
a nitpick: Your Space Marine's bolter needs a serious rework in the clip and in the barrel size, and overall he should be a lot chunkier. He's the Space Marines the other Space Marines beat up and take his lunch money right now.
[edit] I stated the nitpick because you're drawing a character from a very iconic and recognizable universe, and it's not hitting it. I can tell that it's a Space Marine, but you aren't hitting the concept, and it just doesn't feel like 40k. Something to keep in mind.
Again stated above your space marine bolt gun needs to be bigger. But asside from that everything is extremely solid. Your env's really portray mood and lighting well and dont muddle details to much. I can easily see some of these being turned into 3D with no issues.
Really dig your environments and your more illustrative pieces!
That Zombie Monroe would make a sweet tattoo!
You need more actual design stuff like this:
http://m.cmcdn.net/12943716/780x438.jpeg
Grantd, there are definitely different types of concept art, but it cant help to show multiple sides (environment set-piece mood paints, and more practical production design).
Have a look at my buddy Eliott Lilly's portfolio. http://eliottlillyart.com/
There's a good balance of detailed paintings and actual asset design.
point taken! going to be doing MOAR character work in the immediate future
gotcha - will look into doing both at the weekend
completely agree, so theres going to be some selective pruning to keep the quality up
thank you!
fair crits - i plan on doing some more wh40k stuff, and will keep trying to push things further.
dont flip the table!!! that piece was more of a pitch idea for that particular weapon, so the mechanics werent worked out. At all. Might be worth revisting to do what you suggest though!
nice of you to say sirs!
i concur - the pieces i have are the best i have so far, but i take your point at the design elements. Thats definitely an area i'd like to improve
agreed! something i definitely need to do more work on
that is indeed, a great portfolio!
DAMN STRAIGHT
Thanks!
Soooo thats it - in summary, thanks again for the feedback. Cant argue with most of what was said, and it looks like i've got my work cut out for me to tackle some of my weaker areas.
So its back to the drawing board - i'll be dumping things in the WAYWO thread as usual, and if anything makes the grade it'll end up in the portfolio!
This is exactly the thoughts that came through my mind when browsing your folio!
Really good stuff tho, good luck!
One thing that bothered me slightly was that the first 8 images (and some later ones) have a large amount of depth of field blur/bloom to them. That effect is cool sometimes, but not really needed in concept art, especially to that extent.
Keep it up!