Hey there !
I'm just playing with some physics asset at the moment following this tutorial :
http://www.chrisalbeluhn.com/UDK_Physics_Asset_Creation_1.html
It's working perfectly when I'm shooting the object, but I can't figure out how to make this physic asset reacting to wind (or other force that could make it moves when not shot, like there's wind in the scene)
Any idea on that ?
Thanks in advance.
Replies
What kind of object are you trying to have affected by wind?
if you've got each of your objects hard rigged to a bone (as in the tutorial, the lamp itself has a bone and maybe youve got chains or something that each have a bone), you may be able to set them as cloth in the skeletalmesh editor. so long as they are all rigged comletely to 1 bone (as in there is no inbetween strength on the skin), then they should just be able to move freely. and you can set up wind properties there
http://udn.epicgames.com/Three/PhysXClothReference.html
I'f your interested you can also set up tornados with the radial version