Hey there, most of my recent work has been 2D but I'm trying to get back into doing 3D. Most of this work was done in the last six-ish months. Critique is welcome.
Aaaand a batch of Alchemy sketches, I do lots of these.
Not sure how I missed this until today :O This is really good stuff man, especially the character with the faceless helmet!
ZacD: It seems dii modeled the head closer to the proportions of a skull, so it's a bit smaller vertically than it would be if it had muscle and skin on top. At least that's my assumption
@SupRore not sure which picture you wanted, I do iterative saves of all of my work so I have complete work history for every picture (except for the hard lit black and white alchemy sketches) start to finish (in most cases...)
Picked the armor dress chick since it seems to be everyones favorite:
Not sure if it's worth mentioning but pretty much all of my work is done with a hard edged round brush with no pressure opacity and occasionally the chalk brush/texture brush for sketches and background noise.
The far left is how this picture started, I increased the canvas to do the sloppy line sketch and from there it's just a lot of figuring out details and shapes.
How can you worth with no pen pressure opac? Don't you have to sample _everything_ then?
Yes and no, I use the number keys on the keyboard to control opacity when I need to do a smooth gradient or darken an edge but I'd guess 95% of the time I'm painting at a fixed 80/90 opacity and sampling off the canvas.
Not sure why that'd be a big deal :0 if you have the brush tool selected holding alt will color pick so it's not like it's slow
I use pen pressure to control size just not opacity, having both on doesn't make sense to me because then your thin lines will always be light and you'll have to keep changing your brush size and press hard on the tablet to get full value.I'd rather be able to use a large brush, press light, and have manual control over opacity.
I also prefer my values flattened out which is why I paint in heavy opacity and color pick.
I really like the stomach piece of those clothes, it came out so smooth. So instead of building up shades you sort of layer the shadow/midtones/highlights?
@frell, it seems smoother than it really is because I paint much larger than web resolution and downsize. If you look at the painting at full resolution you can see a lot of the brush strokes (infact I kind of regre posting thus cause it's messy as hell) But yeah I block in the shadow area and the light area and then I just build up a transition between them by using fixed opacity and color sampling.
If you would rather have a nice smooth gradient I'd suggest using a large soft edged brush and quickmasks (or just make a new layer and erase the spillage) to add shadows. You'll get pictures with really clean ambient shadows that way.
@jack, thanks man! I rarely ever know what I want so alchemy is perfect :x I don't usually get clear ideas, I just sprawl some shapes out and make it into something. Even with no undo and mistakes all over the place it's infinitely faster than trying to do it in photoshop just because I can block out huge portions of the canvas with black/white. Paintin with shapes, aw yeah.
It's just the default round brush at 100% hardness with shape dynamics set to size->pressure and smoothing turned on. That's it. If I want a softer line I usually take the flow down to 30%, other than that it's usually set to 100.
Occasionally when I'm doing loose sketches I use one of the chalk brushes (theres like 3, I pick one at random :x)
Sorry, not very interesting heh. I've had a hard time making use of nice custom brushes.
Don't blend at 90% :0 use number keys to change opacity when you need a smooth gradient. I don't go lower than 30% ever though and keep in mind flattening colors is usually a lot more effective than putting gradients everywhere, that's where 90% comes in
If you turn on transfer and size dynamics your full opacity strokes are always huge. Your low opacity strokes are always thin.
If you turn on transfer without size dynamics your lines are always uniform thickness which blows ass and you will have to press hard to get full value.
If you turn on size dynamics without transfer you get a variable width line with predictable color value.
Not saying you have to do it my way man. I know dudes that paint entirely with smudge, do what you want.
I always see these amazing paintings and some people say they don't use pen opacity and I had no clue that all that meant was they prefer having full control over opacity :P I see what you mean though, but you have some REALLY beautiful gradients and in my head your method seems slow the way I picture it :S How long did it take you to do the blending on the face/mask?
I don't remember but it didn't take that long, I spent more time on the sword hilt than anything else (and I ended up having to simplify it) Swept rapier hilts are bullshit. If you're going for speed by far the best way to do a helm like that or any smooth gradient is to use a big soft brush and a quickmask or layer mask.
Replies
These are really great, keep it up
would you mind if I modeled the chick with the dual rapiers?
@bounch, I kinda wanted the first crack at it but you can if you want as I'm planning on doing the creature knight design before it
Great job though!
Been working on this, will hopefully get reused in the future
ZacD: It seems dii modeled the head closer to the proportions of a skull, so it's a bit smaller vertically than it would be if it had muscle and skin on top. At least that's my assumption
I use loomis proportions (which is 8 heads) and it lines up pretty much perfectly with it (though the arms are apparently too short)
I'll try to shrink it down more to the 7.5 average
Quick paint from earlier today. Let me know if these images are too big :0
Made out of an alchemy sketch earlier today
First try at polypaint, some of the results when using layers were really messed up.
Composition studies
congrats
@SupRore not sure which picture you wanted, I do iterative saves of all of my work so I have complete work history for every picture (except for the hard lit black and white alchemy sketches) start to finish (in most cases...)
Picked the armor dress chick since it seems to be everyones favorite:
Not sure if it's worth mentioning but pretty much all of my work is done with a hard edged round brush with no pressure opacity and occasionally the chalk brush/texture brush for sketches and background noise.
The far left is how this picture started, I increased the canvas to do the sloppy line sketch and from there it's just a lot of figuring out details and shapes.
Not sure why that'd be a big deal :0 if you have the brush tool selected holding alt will color pick so it's not like it's slow
I also prefer my values flattened out which is why I paint in heavy opacity and color pick.
I still struggle a bit to make alchemy do exactly what i want but its probably a good thing... leads to happy accidents.
looks painful =\
If you would rather have a nice smooth gradient I'd suggest using a large soft edged brush and quickmasks (or just make a new layer and erase the spillage) to add shadows. You'll get pictures with really clean ambient shadows that way.
@jack, thanks man! I rarely ever know what I want so alchemy is perfect :x I don't usually get clear ideas, I just sprawl some shapes out and make it into something. Even with no undo and mistakes all over the place it's infinitely faster than trying to do it in photoshop just because I can block out huge portions of the canvas with black/white. Paintin with shapes, aw yeah.
In fact, could you just tell me your entire brush setup lol?
Occasionally when I'm doing loose sketches I use one of the chalk brushes (theres like 3, I pick one at random :x)
Sorry, not very interesting heh. I've had a hard time making use of nice custom brushes.
If you turn on transfer and size dynamics your full opacity strokes are always huge. Your low opacity strokes are always thin.
If you turn on transfer without size dynamics your lines are always uniform thickness which blows ass and you will have to press hard to get full value.
If you turn on size dynamics without transfer you get a variable width line with predictable color value.
Not saying you have to do it my way man. I know dudes that paint entirely with smudge, do what you want.
ArenaNet thing