Hello all,
Working on an anatomy study for personal development and as part of larger project which all starts with Generic Muscle Man, who harnesses the powers of bland, fighting style alongside mediocrity, as and when it suits him.
Still needs work especially on the feet, hands and ears.
Critique would be much appreciated. :thumbup:
Replies
Here are some larger images:
It looks like you stressed a lot with his muscles, but forgot to construct his silhouette.
Come back some subdivision levels and work only on his proportions, once it is right you can start to sculpt his muscles.
I'm actually working solely in perspective mode :S
Not sure what reference you're using, but the overall proportions are still a bit odd. For someone that ripped I wouldn't expect their mid torso to be so wide.
The pose is also quite stiff and super flexed. I recommend relaxing him a bit and to try and impart some more gravity.
I think bringing his toes together would help his feet look less monkey-ish. Maybe you're doing that to make it easier to sculpt or something, but in situations like this it might be better to keep the toes together and isolate them with polygroups when necessary.
Here's an update:
Beyond that it's all about form. You have proportions and placement down well enough (hips are a little low) but shape and form needs to be ironed out. Right now muscle groups are very geometric and connect to each other in a very inorganic manner. Get references and try to capture the major planes, ignore small details and work on a lower subdivision level.
Hope that helps a bit.
I'd concentrate on the stomach and rib area. Proportions as well, and lower back and obliques.
and his calves are pitiful needs more mass
try adding muscle fiber striations to him like on his back, triceps, chest
and his chest muscles are decently defined but too small
and there's too much uniformity to his muscles. i'd make his left pec bigger than his right SLIGHTLY or his right arm's bicep bigger than left, etc
hope it helps
Also concetrate on sculpting the shape of the muscles and not the cracks in between. A few of your muscles apear 'drawn on' and don't contribute to the shape, perticulaly the muscles of the torso, i'd first sculpt the rib cage and get its shape right then you can see where the muscles sit in relation to that. As for the low poly i think thats fine for what you want, maybe add an extra loop to define the shape of the lips more.