After a long time of study, I'm finally adebt in making models. Problem is, I want to use the original tf2 weapon animations, reload, idle, etc to aid me in this task.
When it comes to animating I suck. All my animations look dreadful, stiff, jittery and not natural.
Every time I try to import an animation SMD into 3ds max, the original smd seems to have been corrupted by the de-compile process. Putting weapon bones at stupit co-ordinates. Like -138475 instead of 0.4.
Is there, currently, any way of successfully importing these weapon animations into 3ds max?
Failing that, is there a plugin or something which can make animating easy, yet compatible with tf2 when exporting?
Replies
As for making animation easy, outside of mocap there is very little out there that turns a non-animator into a animation genius...