Im trying to make a pretty decently detailed pair of combat boots for use in characters, but im having a hard time putting in the layered fabric without the jagged edges.
Heres what I've started with, what are some ways of achieving this?
Im not looking for super detailed, as its only boots and won't be a "huge" part of the character, but id like it to be acceptable and not an eyesore.
One alternative I have is to just run with what I have now and do the rest with texture work.
Replies
Oh! herp, maybe mesh extraction would work good?
Why would the separate pieces need to be right on the surface of each other? Just let them intersect enough that they don't clip out of each other and it'll be all good in the final low.