Hey, I'm working on a test model where I'm trying to hand-smooth a mesh; Autosmooth works to get started, but there's a lot of fine-tuning required. I was wondering if anybody knew of a way that I could have different smoothing groups display in the viewport, aside from just shading. A special material, something highlighting different smoothing groups differently, etc? Having to click each polygon and find the surrounding faces' groups can be complicated in certain corners.
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Latest version should work with Max 2008-2011.