Hello,
I was just wondering if any of you use the polypaint in zbrush to do your textures. So far I've just been texturing my objects in the usual way of export UV maps and then painting the textures in photoshop.
The polypaint feature seems really enticing for me, since I'm not the best texturer while painting with the UV map. What are the pros and cons on it?
Replies
Cons would possibly be that it is vertex based so you'll need to subdivide simpler meshes to get more detail. There are no blending modes for the brushes or layers like multiply or screen, and I don't think it would be useful for painting other maps like specular. I think it lacks Photoshop's overall sense of nondestructive control.
You could always combine the two methods.
blendmodes and stuff like color correction are essential for texturing imo.
although i prefer mudbox, its awesome for 3d texturing, and you can export the layers to photoshop to get the finishing touches.
I'm also wondering how the seams on the UV turns out when you transfer the maps from the zbrush to the uv maps you built. because thats the main gripe i have with just painting on photoshop.