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3DS Max - Baking - Normal Map issue?

polycounter lvl 12
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Ace-Angel polycounter lvl 12
Hey to all,

Here is a normal map I have been trying to bake, for some reason, I keep on getting weird...colors in it...any ideas on why?

lpcryogenicsnormalsmap.jpg

Raycast, MentalRay, No overlapping UV's...

However, when I bake with Scanline, it works fine.

EDIT: Ack, nevermind, I found out during packing I had broken some 'empty' UV's (EI: UV's that don't have ANY faces to read for the polies), so my MR bakes were going crazy...
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