I know, another person making a crate. While boring I feel it is a good way to practice high poly modeling and texturing(which are the two places I feel I am lacking in) I am putting my own spin on this concept from Quake 4, I really want to take this with a more blade runner style. So with the sharp eye of all the polycounters out there, crit away.
[ame]
http://www.youtube.com/watch?v=EjazC45Qkww[/ame]
In order to spice up the post here is some exciting music to go with the crate!(Castlevania Bloody Tears)
Replies
ditch the reflective material, get some viewport shots including wireframes, and if you absolutely need to render for some reason, change the background to something lighter by selecting your renderable camera in the outliner and changing the environment color in the atribute editor
Would yours be recognizable if it were just a silhouette at the 3/4 perspective view? No.
Would the original concept? Yes.
The base is probably what's throwing the whole thing off for me. It's destroying the proportions badly.
Now the crate itself needs a base. you're off in an interesting direction. continue >>
Good job on the modeling, keep it up on the texturing and get a specular in there! Subtle scratches in on the specular and not the diffuse make all the difference.
might want to see some mud/dirt near the bottom of the cart
also try playing with putting some unique detail into your specular and gloss maps.
right now it looks like it's made from concrete, and i don't think you're going for that.
just my 2 cents
take the dirt and scratches out of your normal map and some of them out of your diffuse, and have it only in your specular map.
in the specular map you can have things like scratches, and slight variations in the metal tone, and darker areas of grunge, and in the gloss map you can give those same scratches a higher exponent than the rest, and add things like finger smudges and oil stains.
take some time to study some metal in RL and think about what you are seeing and how it can be replicated in a texture map.
there are a lot of things like small scratch, and grease and oil that dont really effect the colour/diffuse at all but we can still see cause they have a different highlight/gloss, or there highlight is more intense or less intense than the rest of the surface.