Anyone got problem with world psotprocess chain in june build ? I've a custom postprocess chain with materials like chromatic aberation ,anamorphic lensflares etc . and the're not working ingame ,only in editor in this build ... The same goes to Epic's postprocess chains with custom materials .
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I guess you have tried DX9 and DX11, it change something ?
[EDIT] Tried in my side on official and custom map (in DX9) : you have right, doesn't work for me !
I can't test in DX11 unfortunately.