So here is a project I have been working on for a couple days now. I am thinking the HP is about done now. Let me know what you think.
Concept: (If I am not mistaken, this is a concept from a Borderlands gun case that they decided not to use. I haven't decided yet if I am going to follow that art style or not.)
HP:
Replies
*Updated the render and starting on the LP*
Screen-grab (Thanks Xoliul!) is AO and Normals and is sitting just over 5.7k tris:
Edit: Updated screen-grab with Oniram's spots. Fixed the waviness and softened the edges on my panels.
also show wires. 5.7k seems a bit high for that piece
Got the textures going. What do you think? Did I go overboard on the wear-n-tear? Is it believable? Any suggestions?
I have the Alpha for the glass working but for some reason when I don't have the door selected it allows me to see through my model, so I wasn't able to show it in the viewport grab.
I plan on taking this into UDK to try to get some lighting going for it. I am not very experienced with lighting so any tips/suggestions/tutorials are welcome.
Thanks for having a look.
I think you did indeed go a little/a lottle overboard with the wear and tear.. not every edge is going to be worn down and have paint chipped off. Maybe.. like 1 small spot.. but defiantly not the whole edge. Same goes for the paint as well.
Not a bad start though.
I tried addressing a lot of the wear I had previously, I got rid of quite a bit. This looking better?
I am open to any other texture suggestions anyone else has before I put this in UDK and play with lighting
Added a bit of light grime to the bottom, played with the Gloss map a little and fixed a seam that I noticed.
Any last C&C would be great because I plan on throwing this in UDK soon to play with some lighting. After that I don't plan on changing the texture anymore.
Thanks to everyone that has helped thus far, on and off the forum, I appreciate it! And to answer the questions about wires, once the texture is finalized I will show the wires.