Hello,
The question i have is about exporting from maya into udk. I normally use the actor X but from what i can see it only allows for 2uv channels. I have tried exporting using .fbx but that gives off bad results in the geometry.
I have tried looking around for any details on this but cant find anything. If you could help would greatly appreciate it!
Thanks
Replies
http://udn.epicgames.com/Three/FBXImporterUserGuide.html