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multiple uv channels using actorX

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Sharvo keyframe
Hello,

The question i have is about exporting from maya into udk. I normally use the actor X but from what i can see it only allows for 2uv channels. I have tried exporting using .fbx but that gives off bad results in the geometry.

I have tried looking around for any details on this but cant find anything. If you could help would greatly appreciate it!

Thanks

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