Current progress:
Hey guys,
I'm working on a character since my portfolio is in need of a big overhaul.
I've been working on this sculpt on and off for the past couple of days and I'm at the point where I'm thinking it's done which I believed was a good time to post it onto Polycount and get told otherwise so please, let me know what you think.
All advice and criticism is welcomed and encouraged
Replies
The area at the base of the neck where the sternoceidomastoid muscles connect with the collar bone seems kind of strange. I don't think that the gap is supposed to be that big.
I know its supposed to be deformed, but I would make the elbow closer to the middle of his arms and shorten the torso.
Also, his pecs look quite square and have a big shadow at the bottom. I don't think the crease in the middle of his chest would show that much through that shirt.
But I've strayed a fair amount from it since I just couldn't get his head working in 3D.
Yeah the neck was really troublesome for me, I'll have another go at it tomorrow after some sleep (in addition to adjusting the elbows). I'm definitely not happy with it.
Here's a render of him all nekkid to get a better idea of his anatomy:
Thanks for your critique!
Maybe add a little more definition to the spine? some boney lumps
(Left is new)
@Ben - Thanks, I tried adding a few prominent vertebrae on his neck but it doesn't look right, I think it's mainly due to my lack of reference - I can't seem to find any images of bony necks.
Thanks Oiban.
I decided to take your advice about the shirt tuck and bring the belt in from the concept, I don't know why I didn't do that earlier.. I think it looks a lot better.
Bumpy spine!
Low-poly is done! At least for now, I'm going to do a second pass tomorrow and see where I can make things better.
7500 tris as it is.
However, for the sake of progressing and learning I'm going to go back and see if I can't knock off a couple of thousand tris from this guy. I think my main problem is not knowing when it's worth adding detail for the normal map, is there a rule of thumb to go by or does it change from model to model?
I cut 1500 triangles from the count and baked the normals pretty well, there's a little bit of weirdness on the belt back that's about it.
I'm currently texturing, this is where I'm currently at but it's still very early days.
The costume reminds me of Dave Rapoza's metal monster illustrations:
http://img.photobucket.com/albums/v403/MrDelicious/Artwork/BobbyApp30.jpg
Other than that can't wait to see your progress.
@frell - Honestly I'm not sure, I'm not very experienced with rigging or animation much more than just the fundamentals. I'm sure it will be fine for just posing him but in regards to full-on animation you'd have to ask someone else. I've already learnt a load of stuff that I can't wait to put into practice on my next project - I assume making the body/clothes one mesh will be another one of those things.
For all intents and purposes I'm done with this, I'm so ready to move onto something new.
Thanks to everyone who gave me advice in this thread, it's very appreciated.