Hey guys, this is my first post here! Ran into a problem and a few 3D artist friends of mine couldn't get me a clear answer.
Basically, I'm trying to batch render out a few hundred frames, but all in wireframe, and was wondering if there was a simple way to do this. I was told that there was a probably an option in Render Settings, but can't find any that give the result.
Any suggests? Thanks in advance!
Replies
I barely ever render stuff, much less in wireframes. But I'd do it this way:
1. Create a new standard material and apply it to all your meshes (or the ones you want showing as wireframe).
2. In the Material parameters, at the top, you will see a few options. Something like this:
[(B) Blinn [v]] [_] Wireframe [_] Two-Sided
And another line that I can't translate because I have my 3DSMax in another language right now and forgot the correct names in English :P. Anyway, just check the "Wireframe" box.
3. Go to the self-illumination parameter (again, forgot the correct name but you should know anyway) and turn the brightness to 100 or else you will get a shaded wireframe.
4. Choose your diffuse color and then you're done!.
The problem with this is that you only get to see one side of the mesh. If you wanna see both sides (which can be quite messy), turn on the "Two-Sided" check next to Wireframe.
The other method would be to have your viewport view mode set to wireframe (F3) and then press on Viewport Capture (or something similar) where you can just render out a video of the viewport. This way is faster, imo. But you don't get antialiassing as far as I know.
So yeah, you might want to try both methods and see which one fits you better.
Oh, and sorry for being so vague about the options you have to click, as I said, my 3DSMax is right now set to another language (I'm at work...) and I usually don't remember all the correct names, just memorize where it is and click it without barely reading :P
I used the following link:
http://forums.cgsociety.org/archive/index.php/t-392955.html
It's a little dated (uses Maya 2008) but it still holds up. This pretty much got it working.
http://www.lightstorm3d.com/ls3d/?page_id=195