Hi!
Is there an easy way of copying UVs from one channel to another for the same object?
I got some objects UV mapped but the maps are for ch1 - now I'd need ch2 for lightmapping and in this case the existing UVs would do fine. So now I just need an easy way to copy the UVs to ch2.
There's a bunch of these objects, so ideally it would work for several objects at once!
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Replies
Go to Tools > Channel Info, hit Add...then copy and paste from 1:map to 2:map.
there is a existing maxscript tat does that called
copyUVWchannels
http://www.scriptspot.com/3ds-max/scripts/copyuvwchannels
There is also a build in channel dialogue in 3dsMax (from the very old 3dsMax days) that lists all of what max calls channels (vertex color, UV, geometry,..) and even their order is all wacky (0 or 1 index based- don't remember always odd in max anyways) so I don't even remember at which digit the UV channels started but with that tool you can copy the channels as well.
And renderhjs, what you mean? I'm talking about Max as indicated in the title
You can also save UV1, switch to UV2 and load it.
renderhjs script is certainly a cleaner way to do it though.
edit: ah FU vig
My question though, is if your ok using the same UV's as on Channel 1, why do you want them on a second channel at all? Is this an engine requirement or something?
Also, maybe he wants to pack several objects on the same map, and use the previous unwrap for it.