I am hoping to get some thoughts and ideas on the Vampire I am doing. It’s just something for fun, and is still in early stages but I was hoping to get feedback, advice and suggestions. Currently, it is at about 1445 Quads, but I haven’t added anything like armor, teeth, clothing props etc.
I know it’s hard to tell where the loops are. I had changed his mouth expression as I don’t have any plans to rig the face, but am considering putting it back and trying some facial rigging/animation. Never done facial animation though, is it tough? I did notice the mouth needs rounded out even if I don’t animate, as I want him showing his teeth but not to that extent.
Any impressions on the overall anatomy/ geometry? Yes, I did give him a bit of an old man JIT and he is floating.
Do you think a floating vampire is more intimidating then a walking one?
Finally,…ears. Big bat ears, or flat round puss filled Enemy Mine ears? lol
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In general, the face isnt too bad, but the topology on the face seems a little all over the place.
I probably should have said that this is the HD model, and I had added the extra lines in the shoes and body area to give me a thicker mesh in those areas in Z-Brush.