I'm baking some pretty simple maps for a reactor design and a particular part is really messing me up. I don't know why these issues are appearing, but the rest of the mesh bakes just fine. It's happening on just the ao.
Any suggestions? I'm exporting out of Max and using xNormal.
![7023fd37d45491ad0e6f189c868471d9.png](http://gyazo.com/7023fd37d45491ad0e6f189c868471d9.png)
Sorry for the large image!
Replies
Also, cage or raycast?
EDIT: Do you have the correct angle for the raycast? 120-160 should be a good angle.
it's a raycast
and again the normals don't have this issue.
Things to try:
- On the low, hide all of the elements (but not the object) then bake, if you hide the object you won't be able to select it so you go into element mode and hide everything.
- Right click the low poly, choose object properties, and turn off renderable, then bake.
- Try a newer version of max, 2011 or 2012.
- Bake AO in Scanline with a simple skylight setup.
I'll try playing with the cast distances when I get home from work. I messed with object scale and that helped parts of the mesh more or less, but I'll see what I can do this evening.