Here I will post my progress of an environment I'm working on. I just started today with blocking out the general area. Starting this off with the floor, everything else is just kinda there, the floor is what I'm showing right now.
I tried some reflection actor stuff and I think it looks decent, except for the fact that the breaks in the actors are extremely obvious.
I'm referencing off of this concept by Viktor Jonsson for inspiration and things like the floor.
And also this Halo concept from Alex ChinYu Chu:
Please tell me if you think its good or bad or whatever.
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I have a lot of floating geo in this tho. Like the circle pattern on the side, and all the little bevels along the middle of the piece. Also, the disc thing on the side, is this bad, or do you guys think it'll bake out good.
= )
Everyone uses photoshop for everything! Why are you asking him if he has a liscence? Why him? Why photoshop?
lmao xD
anyway, really nice concepts, good luck on that one, dude... you mind if i pick them so that i can work on them too, in some future work?
Anyway, I finished my low poly and bakes. For the first time they didn't come out like complete shit(still a little shitty tho) but I'm tired of messing with it, on to texturing!
I also just threw it in my scene to see how it would look. Pretty good so far.