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(WIP) Old Research Lab

polycounter lvl 11
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Scizz polycounter lvl 11
Here I will post my progress of an environment I'm working on. I just started today with blocking out the general area. Starting this off with the floor, everything else is just kinda there, the floor is what I'm showing right now.
sweetwd.jpg
sweet2o.jpg

I tried some reflection actor stuff and I think it looks decent, except for the fact that the breaks in the actors are extremely obvious.

I'm referencing off of this concept by Viktor Jonsson for inspiration and things like the floor.
882_realsize.jpg
And also this Halo concept from Alex ChinYu Chu:
529_max.jpg
Please tell me if you think its good or bad or whatever. :)

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