Modeling looks great, but the texturing is reading has it's all made from plastic, if that is what it is supposed to made of then good, but id suggest adding a gloss map to break up the surface variation.
if I may, I feel those red crosses break up the areas they're in, and they don't really fit the color scheme... you went for a fairly clean texture, which really fits the concept, but those crosses don't seem to fit the image... maybe you should try it without them?
also, I would have another look at those scratches: in some places they don't seem natural.
other than that, this really seems to fit the concept provided by splash damage, so great job
I don´t know if this is already done, but there are my thoughts:
Maybe those red crosses are too "new" comparing with the rest.
Also As far as I remember this structure is quite big, those scratches looks too big for a structure this big and also they look too random.
Try to think where they would happen. E.g.: Lift cars hiting the sides, rain drips, mud on the lower parts, scratches close to panels, rust on the occluded parts, this kind of stuff.
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Looks like metal now :P
also, I would have another look at those scratches: in some places they don't seem natural.
other than that, this really seems to fit the concept provided by splash damage, so great job
Maybe those red crosses are too "new" comparing with the rest.
Also As far as I remember this structure is quite big, those scratches looks too big for a structure this big and also they look too random.
Try to think where they would happen. E.g.: Lift cars hiting the sides, rain drips, mud on the lower parts, scratches close to panels, rust on the occluded parts, this kind of stuff.
I hope this helps... :poly124: