Well my portfolio sucks. I've got nothing else to do this week, so I'm going to spend from now till the tenth trying to improve on it. Crits more than welcome.
Starting with a small office scene.
These high res meshes are essentially done. I'll come back and do more after I've slept a bit.
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The buttons on the monitor look a little big.
@imijatov: I don't know what's on my to-do list either. Whatever I can get done in a week.
@christermime: Two days (which makes the thread title slightly untrue I suppose)
Another high res one:
The low poly versions done(ish). Concerned about some of the topology, but I'll have a better idea after I've done an initial bake. 7891 triangles right now.
Gotta go unwrap this stuff. Back again tomorrow.
Keep it up! I look forward to the texturing stage. Are you going for clean as a whistle or a little bit of every-day-use?
Edit
Those screens are a touch on the dark side.
You could really stand to optimise your low poly though. lots of wasted loops which have no effect on shading or the broad outline.
Render is a bit dark, I would brighten it up a bit.
And are those the low poly, or the high poly base mesh? If they're LP, then you really need to get rid of most of those loops, remember silhouette loops only, rest needs to go.
@OtrickP: I'm rendering in mental ray for these, couple of tinted accent lights (blue, yellow) using contours to render the the wireframes.
@GeeDave: Probably clean, but I'll experiment a bit when I get there. Texturing is the area where I most need to improve.
@Stertman: Agreed, I'll see what I can do.
Spent the day so far optimizing. I'm reasonable happy with the outcome. Might have cut the monitor down a little too far. I'll see what it looks like post-bake.
Not done for today, I'm going to go unwrap these and bake them. Back in a few.
What's your workflow? Do you create the lowpolies from scratch? Hm? Or perhaps from some mid model used to create both versions? hmm? Exited to see some textures sex em up further mate
Spent way too long experimenting in xNormal today. Fantastic program though.
I've got everything unwrapped now, but only had time to render one. Changed the topology around a bit in order to better accommodate the UV layout I wanted. Just the ao pass and a normal map grabbed from the viewport here:
I'll render the rest and get started texturing tomorrow. For now, sleep.
It's massive. Texture is 1024 x 2048. I plan to reduce it for the final. Maybe shooting myself in the foot a bit with bake times actually, but right now that's all I could find to keep some of the lines in the AO pass clean.
Wednesday already! Jesus. I'll have to stop sleeping.
small bake update:
Getting started on the textures:
Textures coming along slowly:
I really dig the bakes. Kinda sad that the back of the computer/printer isn't being seen. Those are the best parts imo.
And maybe a few more lights to show them off.
Sure you plan on doing both.
Looks good
@ZacD: You're the second person to tell me that actually
@Bonebrew22: Yup
@Serp: I just bake the ao maps and head for photoshop
Playing with the colors. Not real happy about the top of the printer.
Though - That is only for realism sake, for the beauty of the scene, that might clutter up that space a tad too much, unless you care to add some tables and files to the right side of the table. If you want to go that far, I suggest even adding a file cabinet to the right side.
but i'm impressed...
Context.
Looking good so far. simple and solid.
You should build a few walls and a window and make a complete scene.
After looking at this for a bit you could really do with an engine that allows you to put some kind of lighting bake on the whole collection. The way the props don't shadow each other is letting the scene down. I don't know enough about marmoset to suggest any solutions to this.
What are you doing to your case to get rust on it and how old is it?
The pieces are looking really good and I think it will be great when you get it finished.
its just sitting on my desk next to my cubical, it has to be 3+ years old, also don't forget the drippy sludge the should be leaking out the sides of the desk.
Oil isn't white and creamy. :poly122:
Bakes are lookin' good!
get some wear in that stuff
I'm definitely going to add some grime and stuff to the textures for interest, but I don't want to go overboard and make the place look abandoned.
Possible direction to go with this.