This a gun that I am working on for a personal project. It is an AK-74, the modeling is close to being done. I am planning on baking this version down to a low poly gun later next week. My goal is about 4,000 polys for the final gun model. Any suggestions would be much appreciated.
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Also, check out Racer445's AK tut, could learn a lot from that.
Keep going.
Ofcourse, since the baking will only see the intrusion/extrusion, any faces that are parallel to the surface normal of the low-poly mesh will not be picked up.
Nice model btw and nice to see another XSI user.
i don't know the fun too well off the top of my head, so i can't give you too many useful crits, though i would say the pistol grip is too square, the real handle is slightly smoother
...great job!
haha this was me when i first found out about floating geo. It was like being re-born
haha, without floating geo, what I do at work would take me twice the time! It be GRRREEAATTTT!!
Only other major issue I can see is the shape of the pistol grip, it's a little squarish right now.
@Scizz I thought the exact same thing when I learned that as well
@GarageBay9 Everything as far as rivets on my model is in my reference. Here is the link http://www.pixagogo.com/Photos/Albums/Photo.aspx?id=S48R2lHW3VgwwkzzShKWE5XseMBSnC04nXr!0QMP5ftpBZbfqgMOoMmjvdQ7ZXBSW!
One of my friends at school mentioned that the grip might be square so that is what I have to fix as of right now that is the most obvious thing.
Looks instead like you've misread the tack welds for the bolt rails as full-blown rivets. They're just very faint circular marks on the side, they don't protrude like the rivet heads.
Try this for AKSU reference... http://www.avtomats-in-action.com/pro22.html
Here is the Lowpoly screen capture for the gun. Managed to get it under 3,000 tris which is under what I was aiming for so I can put some more detail in there if you think there needs to be. Crits always welcome
3k for a weapon is still really high.
EDIT: nevermind, I see it's moved on the AKSU.
There were weapons in Killzone 2/3 that reached 12000 triangles.
boundary edges, or edges that aren't connected to anything, I think its just in xsi, but it may be in other apps.
I should have a test bake up either tonight or tomorrow, I have been gone all weekend and class all day today.
I'm relatively new to Maya, 2.5 years modelling.
Modelled a G18, i don't know if i have the courage to post it haha.