I have one big problem.
When I'm exporting bones from 3ds max I have X axis along bone. This is making big problems because I can't get that bone to jiggle along Z axis.
Well, might as well keep jiggle bone stuff in one place...
regarding the new beta importer, has anyone had luck adding jiggle bone info to the .qc file to compile it in game?
i just tried this on an old item and after pasting the relevant lines from the original .qc it looks like the jigglebones just don't work for the in-game preview. when i extracted the verified zip and opened the resulting .mdl in the model viewer they were actually working.
Replies
I know about this. I read it.
I have one big problem.
When I'm exporting bones from 3ds max I have X axis along bone. This is making big problems because I can't get that bone to jiggle along Z axis.
Z axis is blue on that picture.
regarding the new beta importer, has anyone had luck adding jiggle bone info to the .qc file to compile it in game?