Hi everyone. I graduated from the Academy of Art University in San Francisco back in December, after some time off and a little vaction I'm back to working hard on my portfolio.
I only took a few basic games classes while I was at AAU because I didn't think I wanted to do games models. I can see it's much more likely I will be able to get a job if I open myself up to the games industry.
I'm a Maya user, I've played around in Max a little, I've never done normal maps until recently (just started testing out Xnormal), never done spec, or rendered in a game engine, and my texture skills might be rusty...So I have a bit of learning to do.
Anyway onto the goods...I really love to sculpt, so the easy part for me is basically done.
Screen grabs from Zbrush
The shield will double as a Sheath for the sword I still need to make. I've made a low poly of the shield to do some test Normal bakes with Xnormal...they haven't been too successful yet. I'll post the issues I'm having tomorrow...
I'll be updating regularly with all the fun problems I run into.
Comments & Crits very welcome.
Thanks for taking a look.
-Oliver
Replies
Yup, been watching tuts, reading, tried quite a few different things. Still having some issues. I still have some things to try if I figure it out or not i'll probably post issues I ran into anyway if nothing else for other people who might be having similar trouble.
Ya I see what youre saying, the biceps are sort of looking like Tic Tacs...I'll adjust them, thanks.
Just checked it, head is a bit large. I've been putting scratches and slight damage just been doing it too subtly, I'll definitely push it.
Thanks everyone,
Oliver
The head was a bit big so I adjusted that, refined the bicep shape, dropped the belly button a little, and reshaped the abdominal. Also beat up all of his armor a bit.
Still need to make a sword, beat up the shield better, and continue figuring out xnormal.