Finally finished this
This character started as an entry for that unoffical challange that was going on some time ago (
this one )
e:// After receiving all the great critique I worked on the face again. thx !
~28k tris, 2^2048 textures
viewed in 3dsmax with xoliul/3point shader
Highpoly was done in blender, details were added in Mudbox headsculpt as well; Textured mostly in mudbox cleanup in Photoshop, viewed in 3ds max.
Will post wip pics.
Img dump time!
Thanks to all the people supporting me with critique, special thanks to slaught for persuading me into redoing the head
Also thx too all the people
here as well (oh and the character study group
)
Replies
Aaaaaand wires.
please give it one last little push to boost the head quality and the whole thing will shine for it
PS, friggin love the body suit proportions/design
Glad you like the suit.
you guys are awesome. all of you. You got me into working on the head again ;D
But if you don´t mind there are a few things I personaly think could be different.
-Yes, her head need some more care...looks odd.
-Her hand looks too small, and her arms need some work on the general curves.
-Also some hard surface parts looks too organic, as made by clay. Need more refined surfaces. (mainly in her neck)
For the next project maybe...
I believe in the first pic that's her gun? There's not a whole lot of detail on it. It kind of looks like it's a toy. Maybe some futrher detail on that would make it perfect.
Love the final outcome.
updates see first post
fabio brasilien:
I guess that was the awkward perspektive of the shot with the handsize, thx though
Jae: The gun is just a sideprop... I figured detailing it too much wouldve shifted the focus from the character to the gun?