Hey, I am planning on making a HP model, but unlike a low poly model I feel like it would be hard to texture. Would it be best to just use materials without unwrapping it or what I was thinking is to unwrap the low poly before the turbosmooth. That way the uv's should match up.
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Zbrush has some handy plug-ins (UVMaster) that can make unwrapping a high poly model less painless.
You really don't need to worry about the UV's matching up on the high and the low poly, in the end you will be projecting the surface of the high poly onto the low poly and the UV's on the high poly don't matter at all, only what is on the surface and how it appears on the model.
I even heard that some places are dropping photoshop totally and using programs like mari to texture as it's a lot quicker and easier.
http://www.thefoundry.co.uk/products/mari/