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Team fortress 2 - .vvd problems...

So - I'm working on some weapon modelling/texturing for TF2, and I've run into a problem - my model doesn't compile correctly, or is somehow corrupt, and I've been trying to fix it for days with no avail. So, I guess it's up to you guys to help me out...

Anyway, my weapon doesn't load ingame (Unless it's invisible to both the normal and wireframe views, or maybe it's not positioned properly?), and I get an error in the console:

MDLCache: Failed load of .VVD data for c_eternal_reward.mdl

I've rebuilt my model numerous times, it dosen't change anything at all.

Anyway, all I've got left is my .qc, I'm not sure if it'll be any help, but you might be able to find something wrong...

$modelname "c_eternal_reward.mdl"
$model "body" "CloakKnife.smd"
$cdmaterials "models\weapons\c_items\"
$cdmaterials ""
$hboxset "default"
$hbox 0 "weapon_bone" -0.548 -5.910 -1.985 0.529 16.302 2.885
// Model uses material "CloakKnife.vmt"
$surfaceprop "metal"
$illumposition 0.010 0.450 5.196
$sequence idle "idle" fps 30.00
$collisionmodel "phymodel.smd" {

$mass 1.0
$inertia 1.00
$damping 0.00
$rotdamping 1.00
}


Thanks all, even if you can't help.

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