Hi,
I'm wondering if anyone has any good advice in what to do in this situation. I'm trying to create new topology to make sculpting easier by remeshing my character. It's not working correctly though. I started from zSpheres and when I remesh I'm getting funky results around the hands. I've also tried creating a unified skin and using Project All from the original source, to the unified target (thinking it would clean up the geo).... I know remeshing works, I've done it before but never on an entire characters body. Anyone have any suggestions on how I can fix this? or work around it?
![remesh](http://www.ajv3d.com/images/remesh)
Replies
Since you are remeshing it you don't need much resolution anyways so it should be fairly light to work with ...
Have you noticed there are some letters on the Remesh All button.. those are for symmetry and by default X is active ... I am pretty sure this is your problem. Just try to deactivate it and it should work