I've looked around, read, and watched a lot of tutorials abotu UVW Unwrapping a little question I have still isn't quite clear. I have modeled a square for example, and instanced it 2 times to have a total of 3, then grouped them together. Because they are instanced, if I unwrap only one, and texture only one, will the rest automatically be textured, or how would I go about saving UV space by only texturing one?
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It only breaks the instanciation if you collapse the stack. You can apply a modifier to an instance and it'll propagate to the other copies.
It creates a reference, which means everything above it will not be shared between instances. Anyway, applying a modifier on several instances at the same time is a nonsense (unless you want to use a reference)
Also, for a low poly mesh, I don't need any screws or small bolts on it at all right? they can just be baked on from the high poly?
Thanks guys. = )
Yes.
Yes. They can even be painted in 2d, using photoshop/ndo or crazybump. Or you generate one "bolt normal map" from a real mesh and duplicate it on your global bake in photoshop. You probably don't have to make all the bolts in 3d.