Hi Polycounters,
I'm actually working on a simple terrain mesh made out of a big planar grid. Quite obviously, I am getting some areas covered with little bastards concave quads:
Since Unity's lightmapper doesn't appear to like them much, I want to convert them to be convex. Spin Edge works if I triangulate them, but they are really too much to be selected one by one... Does there exist some kind of script that automatically turns all the quads to be convex?
Thanks for any help!
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