This is an asset I'm working on for an environment I'm current;y working on. Just started it last night and worked on it some more this afternoon.
Right now I'm just trying to think of details to put on it to make it feel more complete, but also keeping in mind that this is going to be used a lot so I'm trying not to add to many small details.
C & C is always great!
Replies
Think about your forms more; throw shapes around, define more details. also think about how this is will add to an environment.
Then you can start adding the micro and make it shine
Good luck
I added the new siding and some bars. I'm still thinking about what else to add.
More interesting??
what's your reference? what's in the rest of the scene?
you can have some boxes stacked together to make an interesting silhouette... but if they're all the same box it may suck ... etc. env art props/wall modules almost always need context to be judged...
granted, the shapes aren't very interesting by themselves, but the model looks like it's ok.
Some edges are softer than i would expect them to be however...
more hard edges and layers will make the sci-fi really pop .
for instance, I personally wouldn't have the notches int he side of the thing modeled as one piece... making the inset a detached piece of metal and possibly a metal with holes/slots in it underneath the "ribs"...
that's a design thing though... so do what feels good.
not a bad model, just not very interesting by itself.
cheers